Perez continued, "How do you put an officer or two officers into a highly immersive environment so that they actually feel they're in that environment? Today it's done with projectors. I mean, you've seen that with our 300 system, our 180 system or our flat system."
Not a Game
Perez says that this next generation of training system takes advantage of the type of technology used by people globally—a sort of heads-up display worn on the officer not unlike what many of us have connected to a gaming console like Oculus Quest—but in these scenarios, it's nothing like a game. It's heart-pounding training that can help officers remain safe, and protect other people from harm.
"The VR-DT builds on nearly four decades of experience designing projection-based systems, but provides even greater realism," Perez said.
The system combines state-of-the-art hardware, scalable software and a content library that is always increasing. A variety of officer weapons and equipment can be accommodated, including simulated pistols, rifles, shotguns, batons, TASERs, OC sprays and flashlights. The adjustable and modular system works anywhere for one- to two-person sessions.