Lon Bartel, director of training and curriculum for VirTra, says this is no solution, and in fact causes more problems than it solves.
"We've talked forever about getting folks—from a firearm's [training] perspective or a less lethal [training] perspective to get off the 'X'," Bartel explains. "Don't be where you were when you feel the need to use some level of force."
Bartel continues, "Training isn't what we say we do. It's what we actually do with any type of emotion or repetition. If I'm practicing to sit there—to not move, to not get off the line—and draw my less-lethal tool or draw my firearm because if I move around, I could bump into something or I could get sick, well, that causes bad training scars—horrible training scars."
Some attempt to combat the challenge with VR, specifically the resultant VR simulation sickness, is with what Bartel calls "offspring technology." This technology, which is related to VR, is called augmented reality (AR) or mixed reality (MR).
"The use of AR allows for the real environment that the participant is in to be enhanced with renderings in the headset," Bartel explains. "This means the door that you walked into the room is still there, but in addition, the system can add people or items to enhance the world around you. With the use of real-world space, there is less contradiction coming in from your vision, and your inner ear which is associated with the VR sickness. AR does not eliminate the problem, but it is seen far less frequently within an AR environment."