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Search Result: How-To Guides

Displaying 101  -  120  of  162

How to Evaluate a Training Program

August 1, 2006

You have many opportunities for training outside of your agency. But how do you tell which classes are suitable for you and whether what you learn in those classes will work on the street?

Going Door to Door

July 1, 2006

In a major criminal investigation, getting off your ass and knocking on some doors is essential. In fact, it is a crucial element in the early stages of working an unsolved case. The area canvass-knocking on the doors of all the residences surrounding the crime scene-is one of the first tasks a lead detective should have on his lead sheet.

How to Cope with a Shooting

July 1, 2006

One of the most stressful episodes an officer can face during his or her career is making the decision to shoot and dealing with the aftermath. Officer-involved shootings spawn a variety of questions, and many of them may be unanswerable.

How to Crack Down on Street Racing

June 1, 2006

Street racing of automobiles has been an American tradition since the early 1950s and probably long before. It’s not hard to imagine the first owners of Model T Fords staring each other down as they ran their “Tin Lizzies” down the rutted roads of the early 20th century. But the hey-day of street racing was the “I Like Ike” era when kids in souped-up Chevys and Fords would race for car titles and teenage glory.

How to Become a Bomb Tech

May 1, 2006

Much is known about many of law enforcement’s special teams: dive team, air watch, SWAT. In contrast, the hazardous devices team of your department (if you have one) is one that has intentionally kept itself out of the limelight, for good reason.

Fighting with a Carbine

May 1, 2006

Old West sheriffs and marshals often carried a Colt .45 called the Peacemaker. But that .45 had the limitations of all handguns, so savvy Western lawmen also kept a short-barreled repeating rifle like a Winchester in their saddle bags. They knew that in a real gunfight, a carbine is the real “peace maker.”

How to Testify in Court

April 1, 2006

From the scene to the stand, prepare to give effective testimony in court.

Equipping the Tactical Medic

March 1, 2006

The tactical medic must be able to effectively carry equipment and be able to operate in a tactical situation without hindering the rest of the team. So he or she must decide what items and tools will be carried into the field and what equipment will be left in a vehicle or in a larger kit.

10 Essential Skills You Need to Win a Gunfight

March 1, 2006

The great Bill Jordan once said: "There is no second-place winner in a gunfight." Even if you take nothing else away from this article, I ask that you train to win any gunfight that you become involved in, not survive it, but win it.

How to Buy a Ballistic Vest

March 1, 2006

How much is a cop’s safety worth? Despite safety concerns, due to shrinking budgets it’s becoming increasingly common for police departments to require officers to purchase their own body armor. Even when agencies pony up some money for ballistic vests, it’s usually not enough to buy the best of the best—which is what most officers want protecting them from bodily harm.

The Power of Association

February 1, 2006

The easiest and most common way associates are used in police investigations is to locate suspects. While this seems like routine information that everyone knows, only a few people put it into practice in each department.

How to Evaluate a Handgun

February 1, 2006

With the right tests you can determine whether a pistol makes the grade as your next duty or off-duty weapon.

Crime Scene Response for the Patrol Officer

January 1, 2006

The actions you take as a first responder can determine the value of crime scene evidence for investigators and prosecutors.

How to Train with Simulators

January 1, 2006

Anyone who has ever watched “Star Trek: The Next Generation”—that’s the one with Picard, not Kirk—has probably noticed a special room on the Enterprise called the “Holo-Deck.” The Holo-Deck uses holograms, transporters, replicators, and other unlikely science-fiction technologies to create an immersive virtual reality that can be used by the Enterprise crew for both recreation and ultra-realistic training.

How to Stay Safe on Prowler Calls

December 1, 2005

Making assumptions about the source of a prowler complaint can get you hurt…or worse. All you can assume safely is that every prowler call holds the potential for danger.

How to Cope with Looters

November 1, 2005

The looters hit the gun stores in New Orleans first, loading up with rifles and ammunition to better fend for the crimes to follow. Then they descended upon other stores. Before long, they moved from the business districts to nearby residences. And what Hurricane Katrina hadn’t ravaged or left destroyed, they did.

How to Care for Your K-9

October 1, 2005

The excitement of working with a K-9 partner can sometimes overshadow the amount of care and upkeep these animals need. Of course, just like people they need to maintain overall health to excel in the field.

How to Write a Policy Manual

September 1, 2005

Even if you’ve never been asked to produce a policies and procedures manual, you can well imagine what a huge undertaking it is. If you are planning to develop or even update your agency’s manual, the suggestions contained in this article should help you save time, produce a quality manual, and avoid some frustrations that can occur.

How to Start a Crisis Negotiation Team

August 1, 2005

When on scene, most tactical teams contain more testosterone than a crowd at a British soccer match. But there is one balancing element that keeps it all in perspective. The crisis negotiation team steps up to play a vital role in this very real life-or-death game of wits.

How to Purchase Mobile Computers

July 1, 2005

Back in 1965, a few years before he helped found Intel, a scientist named Gordon Moore postulated a law of technology. What the brilliant Mr. Moore said is that the power of computers will double every year. Some say he said every 18 months.

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