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6 Key Findings of Incident Reporting

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Thursday, December 13, 2018 -- 11:00 AM PT/2:00 PM ET

An exceeding number of police departments and law enforcement agencies, whose officers spend upwards of 3-4 hours a day completing incident reports and other time-sensitive paperwork*, are turning to smarter tools, such as speech recognition solutions, to help transform their police reporting workflows.

Join us on Thursday, December 13, 2018 at 2:00 PM ET to hear why these law enforcement professionals are embracing smarter tools to complete higher-quality reports and move mission-critical information within the CAD/RMS faster and more efficiently – all by voice.

This discussion will provide you with an understanding of:

  • What law enforcement has to say about current reporting processes
  • Why officers, especially recruits, want smarter tools to help with police paperwork
  • Why manual reporting has a negative impact on report accuracy and productivity and can hinder criminal proceedings
  • How departments can speed up data entry within the CAD/RMs and move mission-critical information more accurately and efficiently
  • How speech recognition technology can help increase officer safety and improve situational awareness and productivity on patrol
  • Why embracing smarter technology increases community visibility, and minimizes costs

Learn how your department can make incident reporting faster, safer and more complete by registering for our webinar today.

*Role of Technology in Law Enforcement Paperwork Survey 

Speakers:

Eric La Scola, Product Marketing Manager, Dragon, Nuance

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Demystifying the Convergence of LTE and LMR Networks for First Responders

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Originally aired: Thursday, December 6, 2018 -- 11:00 AM PT/2:00 PM ET

Narrowband Land Mobile Radio (LMR) networks and user radio equipment have been the cornerstone of mobile communications for First Responders for decades. The trend from traditional analog to more robust wireless broadband networks in recent years has improved the overall accessibility but questions remain on whether the new networks can provide all the required capabilities First Responders need to do their job.

Increasing demand for bandwidth intensive applications such as video, advanced mapping and analytics, alongside critical voice communications has been driving adoption of broadband LTE cellular networks, such as FirstNet.

Join our panel of industry experts for this insightful 60-minute on-demand webinar as they discuss the critical differences between LMR networks and LTE networking, how these technologies can successfully co-exist, and explore the future of critical communications for First Responders.

In this session, you will learn:

  • Current and future industry trends for LTE and LMR technologies
  • Challenges and obstacles with the convergence of technologies
  • Real-life examples of successful hybrid communication strategies for First Responders
  • Recommendations for future proofing your agency; adoption of new technologies and how to bridge the gap

Speakers:

Tony Morris, VP North American Sales, Enterprise Solutions, Sierra Wireless

Jesus Gonzalez, Analyst II, Critical Communications, IHS Markit

Ken Rehbehn, Principal Analyst, Critical Communications Insights

Andrew Seybold, Senior Partner, Andrew Seybold Inc.

Columns : Editorial

Video Violence

If immersive entertainment can affect behavior, then this game is a threat to every cop in America.

March 01, 2006  |  by - Also by this author

Back in college my favorite arcade game was Pole Position. And I can honestly say that this Grand Prix racing video game affected the way I drove in real life.

Sometimes after leaving the arcade, I drove way too fast. And maybe instead of slowing down to take a turn, I would downshift and rev the engine. Or maybe instead of steadily accelerating away from a red light, I would roar away.

After a few minutes, I would settle down and drive normally. So I really wasn't that affected.

But the point is I was affected. I wanted to drive in the real world with all the "hair on fire" need for speed of the video game. So when people start talking about the effects that video games can have on the real-world behavior of avid players, I can relate.

That's why I have special affinity for the concerns raised by the National Law Enforcement Officers Memorial Fund (NLEOMF) and certain political leaders about a new game titled "25 to Life."

Published by Eidos (makers of the mega-successful "Lara Croft: Tomb Raider" series of games), "25 to Life" lets players choose to be either thugs or cops in a story of gangs, drugs, and crime. This is not the first game in the genre. "Grand Theft Auto: San Andreas" also makes a game out of urban crime, and it is one of the most popular video game titles.

The controversy comes not from the topic but from the execution. Players in "25 to Life" can play as gangstas, cops, or drug kingpins. And if they play as street thugs, they get rewarded for taking some really reprehensible actions. For example, there's a bank robbery sequence where they score points for killing cops and for using hostages to shield themselves from police fire.

NLEOMF Chairman Craig W. Floyd fears that the game could bring out violent behavior in young and impressionable players and result in attacks on officers. He notes that 70 officers have been killed by people under the age of 18 during the last 10 years and that games like "25 to Life" could incite more kids to kill cops.

"The ultimate message carried by the game is that some players are justified in endangering the lives of police officers," Floyd says. "That's a terrible message for anyone, but particularly so for young people who are already confronted with numerous choices that can lead to dangerous consequences. Regardless of your views on free speech or marketplace dynamics, there is really nothing good that can be said about this game. The images are wrong. The messages are wrong. And stocking it in U.S. stores is wrong."

Fortunately, game buyers have been less than thrilled with "25 to Life." But not for moral reasons. They've basically shunned it because it's not a very good game. GameSpot, a popular game news Website, called it "mediocre." Other reviewers have said the game's graphics are hazy and its story boring and repetitive.

The game's sales have also likely been hindered by the ongoing protests of the NLEOMF and Sen. Charles Schumer (D-N.Y.). Schumer has called for a ban on "25 to Life" and games of its ilk, and he tried to prevent Eidos, an English company, from selling it in the United States.

NLEOMF has taken its protest to the Web. Officers and law enforcement supporters can go to www.nleomf.com and sign an online petition saying they support the ban of "25 to Life."

The NLEOMF set a goal of 100,000 signatures for its campaign. At presstime, nearly 162,000 had signed up. If you believe that games like "25 to Life" can lead to violence against police officers, then you need to add your name to the list.


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